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Author / WWW | Name / Download | Plugin Type |
WildTangent | WildTangent Exporter v2.4.0.6 814 KB |
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24.07.2004 Exports scenes and animations to an HTML file which can be viewed using the WildTangent Web Driver 3D browser plugin. |
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TiCaL | Wolfenstein Skeleton Exporter v1.1 242 KB |
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09.08.2002 Exports skeleton models (*.MDS) for use with Return to Castle Wolfenstein. It supports Character Studio v2.2 or higher. |
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Microsoft | X-file Exporter v3.0 1.08 MB |
Import / Export |
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08.10.2001 A Direct X-file exporter with support for Physique modifiers (Character Studio 3.x), released as part of the Direct X 8.1 SDK. Includes the source-code. |
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Microsoft / Quest3D | X-file Exporter v3.01 75 KB |
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31.10.2003 An updated version of the Microsoft exporter which fixes issues with exporting UV coordinates, surface names, crashes and flipping the Y and Z axes. |
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Jon Watte | X-file Skin Exporter v3.0 71 KB |
Import / Export |
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03.01.2004 This is the Microsoft DirectX SDK .X File exporter for Max 5, converted to better preferences and to use the ISkin modifier rather than Physique. |
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David Arendash | X3D Exporter v1.0 alpha 253 KB |
Import / Export |
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21.04.2005 Based on the Mark Callow VRML exporter, this plugin exports to the X3D (VRML3) format. Features include: - Backward-compatible with VRML97 scenes and helpers - Classic VRML encoding and XML encoding flavors of X3D - Multi-texture support - diffuse, self-illum (shadows), and bump (normals) - More DEF's, notably on Inlines, ImageTextures, and others - Some bug fixes, including memory leaks and crashers - Can create a LoadSensor |
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Author / WWW | Name / Download | Plugin Type |
Media Machines | X3D Exporter v2.0 213 KB |
Import / Export |
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23.08.2006 Exports scenes from Max for use in the real-time Web 3D application Studio 2.1 or the real-time viewer Player 2.1. Based on the Mark Callow VRML exporter, it has the following features: - Backward-compatible with VRML97 scenes and helpers - Classic VRML encoding and XML encoding flavors of X3D (VRML97 is NOT there) - Multi-texture support - specifically: diffuse, self-illumination (as shadows), and bump (as normals) - More DEF's, notably on Inlines, ImageTextures, and others - Some bug fixes, including memory leaks and crashers, that were in the VRML97 exporter - Can create a LoadSensor (which currently does nothing, but IS accessible via SAI) |
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Author / WWW | Name / Download | Plugin Type |
Allen Fu | XFile Exporter v1.0 80 KB |
Import / Export |
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09.02.2005 The plugin exports geometry, normals, materials, diffuse texture mapping, transform information and animation. It supports multiple texture mapping. If you want to export the Physique modifier, make sure that it is the only modifier in the modifier stack. |
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Timm Dapper | XFrog Importer v1.0 2.85 MB |
Import / Export |
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03.12.2003 The XFrog Plugin for Max is a combination of procedural object and importer plugin which enables Max to import XFrog *.XFR files. After import the model should show up in your viewports fully textured. The importer inserts a procedural object which reads the data from the file you indicated and creates the geometry inside Max. It also creates a multi-sub material containing the original surfacing information from the XFrog file. The material can be freely edited once it has been created. Xfrog is a popular solution for modeling trees, plants, and many other organic forms. For more information on XFrog, go here. There are also over 1000 plant models available in the XfrogPlants libraries, which are commercial, but not very expensive. |
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Author / WWW | Name / Download | Plugin Type |
Hugo Apellido | XModel Importer v2.0.1.1 4.8 MB |
Import / Export |
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10.02.2020 Imports XModel files from the game Call of Duty 4. |